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Blender Procedural Starfield World Shader (including James Webb Space Telescope Hexa Flares) v1.2

27 ratings
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Blender Procedural Starfield World Shader (including James Webb Space Telescope Hexa Flares) v1.2

€0+
27 ratings

With this powerful worldshader (or should I say... spaceshader) you can easily set the scene for beautiful space renders that looks different every time with a few clicks and slider tweaks and make all the images from Hubble or the James Webb Space Telescope pale in comparison.

Easily configure the size and colors of the stars and 2 different nebulae in the shader for a brand new look each and every time you use the shader.

The project file has some contrasty elements ready for you to easily separate your foreground from the bright background and a great compositing setup that makes the stars shine! You can switch between the old hubble like 4 sided star flares and the James Webb Space Telescope like hexaflare in compositing with a simple slider.

CHANGELOG

Version 1.2 is out now
* exposes the rotation of the whole shader like every good mapping node would
* settings for master brightness and the big stars separately
* better EEVEE integration
* pretty happy with this, probably the last update for a while unless users give good constructive feedback and feature wishes...

Version 1.1 is out now and you can now
* have those hexa flares the James Webb Space Telescope has on all these images.
* use the shiny sparkly flares for brighters stars
* all this manageable with a simple mixnode in the compositor (you can even have a mix of both!)


I want this!

Stars + Nebulae Worldshader & shiny flares compositing settings for blender

Size
7.65 MB
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